Poisons

POISONS:

Whatsyourpoison

BLACK BRINE:
Type: Debilitation
Onset Time: 2 Rounds
Duration: 2 Hours
Spell Defence: 6
Step Number: 9
Black Brine a dark oil that smells strongly of salted fish is extracted from the Shelgar fish native to Lake Vors. Black Brine may be ingested but is more commonly used on the tips of weapons. Certian t’skrang of House Ishkarat dip their arrow heads and daggers in the brine, and rumor has it that its quite popular amongst secret societies who use it to advance their unknown ends. Black Brine causes muscle weakness and painful stiffness in the tendons making it difficult to move quickly or preform any feats of strength such as fighting or running. The toxin wear off within a few hours.

BLACK MERCY:
Type: Paralysis
Onset Time: Instant
Duration: 6 Hours
Spell Defence: 8
Step Number: 11
This poison comes from the pollen of the Black Mercy flower. When the flower reproduces its pollen often attracts animals which soon die, their decomposing bodies enrich the soil around the plant. When ingested or inahled Black Mercy induces a powerful sense of euphoria and vivid hallucinations in which the victim imagines his fondest wishes granted. While under the poisons influence the victim is unaware of the world around him. If he is given regular doses for example he lingers near enough the plant to keep breathing the pollen then he will eventually die from starvation or thrist. A single dose however wears off within a few hours and has no lasitng effects.

ELFBANE:
Type: Death (See Text)
Onset Time: 1 Hour
Duration: Permanent
Spell Defence: 8
Step Number: 10
This rare flower grows in the Northern Reaches of Barsiave just North of the Serpent River. The blossoms are pale blue with three petals, each rhoughly the size of a human thumb. They contain a poison that effects only elves, its commonly extracted by boiling the flowers and rendering thier juices jucies down to a thin bitter smelling liquid that can be mixed with wine or poured on the edges of weapons.

Elfbane causes wracking joint pain, muscle spasms, and eventual death unless counteracted by an antidote such as Mahogany Trinrose. According to legend, before the seperation of the Elven Court beforte the Scourge, bitter feelings ran high on both sides. Many elves cast out by Queen Alchia’s descrees were so heartsick at being torn from the Elven culture that they prefered to die rather than obey, and so they tuck thier own lives. The clumps of Elfbane that grow in small patches within Northern Barsaive are said to have grown where the exiles spilled their blood.

EYEBITE:
Type: Special (See Text)
Onset Time: 3 Rounds
Duration: 4 Hours
Spell Defence: 6
Step Number: 8
Eyebite is a greasy dark liquid drawn from the boiled roots of the Corak Shrub, a hardy plat that grows in pacthes in and around Barsaives mountain ranges. Eyebite must be ingested and mixes well with many foods, though not with drink. Only a few drops are needed to affect most namegivers, troll and obsidimen require a small capful on account of their greater size. The poisons bitter taste is most often disguised in spiced meat dishes or svaory sauces.

Eyebite causes temporary blindness, a victims eyes appear to have no pupils, merly irises. When the drug wears off, usally within a few hours the victims eyesight returns. According to certain adventurers accounts in the great library Eyebite is sometimes administered to imprisoned adepts ro prevent them from using spells and talents that require clear vision.

FIRELEAF:
Type: Damage
Onset Time: 1 Round
Duration: 1 Round (See Text)
Spell Defence: 6
Step Number: 8
This ground creeper bears small dark and glossy shaped leaves that some say resemble tongues of dark flame. The leaves produce a colorless oil that severely irritates the skin casuing a red itching rash similar to a mild burn. Though uncomfortable the rash is largely harmless. Distillation of the fireleaf oil can cause more serious burns, blistering and scarring where they touch bear skin. The pain and itching of Fireleaf can be relieved with soothing poultices of Aloe and Mist Blossom, both of which help to keep down swelling and promote swift healing.

HEMLOCK:
Type: Death
Onset Time: 10 Mins
Duration: Permanent
Spell Defence: 7
Step Number: 11
The juices of this fleshy plant are deadly poison. When consumed they cause nausea, chills, convulsions and eventually death. Victims of Hemlock poisoning often feel cold and lethargic when the toxin begins to work. Hemlock grows in cool damp places and is most prevalent along the Serpent River and its tributaries.

KEESRA:
Type: Paralysis
Onset Time: Instant
Duration: Effect Test Hours
Spell Defence: 7
Step Number: 10
Keesra is most often made by windlings from the same berries as they use to make Keesris wine. Victims who absorb Keesra through their skin fall into a deep sleep and awaken some hours later with a splitting headache and smelling of overripe berries. Windling warriors use Keesra on nets to capture enemies.

LA’ESAL:
Type: Paralysis
Onset Time: 5 Rounds
Duration: Effect Test Hours
Spell Defence: 8
Step Number: 12
Native to the Blood Wood the La’esal tree bears fruit similar to a golden cherry. Eaten fresh La’esal is sweet and produces feelings of light euphoria. The fleshy red center of the fruit is filled with small dark seeds in the place of a cherrys hard pip. However the seeds can be ground into a powder that disolves easily in food or liquids (wine is particualarly effective, especially wine made from La’esal fruit). When consumed La’esal powder causes the victim to fall into a deep sleep for a brief time, when he wakes he has forgotten the experiences of the last few hours. There is no known way for a victim to recover these lost memories. La’esal is offten used by blood warders when removing itruders from Blood Wood.

REMIS BERRIES:
Type: Paralysis, Death
Onset Time: 2 Hours
Duration: Effect Test Hours (Paralysis) Permenent (Death)
Spell Defence: 7
Step Number: 9
The small white berries of the Renis Bush are gathered in the dark of the moon when they reach their full potency. Pressing the berries yields a milky juice that can cause painful muscle cramps when ingested, eventually leading to paralysis and death. The human Dinganni tribes collect remains of thier travels and frequently sell them to traders “Whiteberry Wine“ or “Mothers Milk“ as the potion is mockingly called in some circles is commonly sold in markets of Kratas to assasins and poisoneers.

SHADOWMANT VENOM:
Type: Damage
Onset Time: Instant
Duration: 10 Rounds
Spell Defence: 8
Step Number: 9
This dark syrupy liquid drips from the stinger in a Shadowmants tail. Highly toxic when mingled with the victims blood Shadowmant Venom is the favoured poison for coating spear points and sword blades. Shadowmant Venom is so virulent that it can kill any namegiver in a matter of minutes. It also resists all treatments other than strong healing magic. Thankfully the dangers involved in acquiring Shadowmant Venom keep this toxin very expensive and rare, in fact many woul dbe venom collectors end up sampling the potential wears first hand in the dark caves where the creatures hunt.

WHADRYA VENOM:
Type: Paralysis
Onset Time: Instant
Duration: 1 Hour
Spell Defence: 6
Step Number: 10
Whadrya Venom is derived from the natural venom of the common wasp. The venom seeps though the skin of its victims and temporaraily paralyzes them. Windlings often use it to tip blowgun darts. It must be handled very carfully, as even the smallest amounts aborbed through the skin will effect the user.

WHITHERFANG VENOM:
Type: Special (See Text)
Onset Time: Instant
Duration: Permanent
Spell Defence: 7
Step Number: 12
This thin clear liquid comes from the stinger of the Witherfang Serpent a creature found in and around Blood Wood. When properly stored in a airtight container the poison retains its potency for up to a year. Whitherfang Venom must enter the victims bloodstream through a cut on the skin as ingesting it has no effect. The serpents bite causes the effected limb or area to wither and weaken until it becomes useless. The venom alone is less potent but causes severe weakness and muscle pain. No known antidote for Witherfang Venom exists apart from healing magics. Rumors persist that some archers among Blood Wood coat their arrow heads with Witherfang Venom.

NIGHT POLLEN:
Type: Damage
Onset Time: 1 Round
Duration: 3 Rounds
Spell Defence: 6
Step Number: 10
This fine grey powder comes from the night blooming creeper that grows from tree to tree throughout the Servos Jungle. Inhaling the Night Pollen into the lungs causes severe irritation of the throat and lungs, severe coughing and shortness of breath. Some victims of this poison may suffocate, but most recover soon after exposure. Warriors of the Servos tribes sometimes use the Night Pollen as a weapon, blowing it from hollow tubes into the faces of their enemies.

PADENDRA:
Type: Paralysis, Death
Onset Time: 2 Rounds
Duration: Effect Test Hours (Paralysis) Permenent (Death)
Spell Defence: 7
Step Number: 10
The only fatal poison know to be used by windlings, Padendra may be injected or ingested. It causes nausea and pianful muscle cramps, which paralyze the victim until he dies. Because windlings prize life so highly they never use Panendra lighlty, and carfully guard the secret of its production. Some scholars of healing believe that the poison comes from the same insect that produces the less deadly Whadrya Venom

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Poisons

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