THE CIRCLE OF LIGHT
Forest Robes of Blending
FOREST ROBES OF BLENDING
Forest Robes – Page 135 GM Guide
Before the Scourge forest robes were popular amongst the elf magicians of Wyrm Wood, Shosara, and other major elf settlements. Though most favoured by Elementalists the robes were worn by followers of all the magician disciplines. The robes take their name from the greens and woodland patterns that offten decorate them, and most are very highly crafted.
Typically the robes appear as been (three dimensional) as if one could reach inside and thouch the leaves, branches or roots used to decorate the robes, this gives the user a good camouflage in natural surroundings allowing them to blend in easily. Each robes looks slightly different from the next but all of them can be worn over armour without any ill effects.
These robes have an inbuilt scabbard at the back and front, the one at the back is large enough to hold a staff or sword, and the scabbard at the front is large enough for a dagger.
- Spell Defense: 16
Max Thred Users: 1
Knowledge: The user must know the name of the robes (The Forest Robes of Blending)
Effect: The wearer gains a +1 Rank Bonus to his Spellcasting Talent
Effect: The robes is now Mystic Armour +1 the wearer also adds +1 Spell Defense
Knoweldge: The wearer must learn when and where the robes were made
Effect: The robes is now Mystic Armour +2 and Spell Defense +2
Effect: The robe now holds a Spell Matrix which is permanently attuned to the Earth Blend spell. The user may cast that from a matrix as per the standard rules.
K*nowledge:* The wearer must learn the name of the robes creator
Effect: The robes is now Msytic Armour +3 and Spell Defense +3
Knowledge: The wearer must learn the type of plants, roots or leaves used to decorate the robes.
Effect: The wearer may hide objects in the robe (no greater than 6ft long and 3ft wide) and the robes itself wraps around the hidden object and the three dimsensional pattern helps disguise the hidden item. To hide something in the robe the user must make a sucsesfull Thread Weaving Test agsint a difficulty number equal to the number of objects stored in the robe +9, however a robe can only conceal a maximum of 4 objects at any one time. The user can remove an object from the robe any time he wants, however replacing the item then requires another Thread Weaving Test.
Characters other than the user can remove things from the robes by achieving a Good Result on a Willpower Test against the robes Spell Defense. The robes Spell Defense is used as the Detection Difficulty to notice objects hidden in the robe.